Click g to grab and y to constrain the motion to the y axis.Ģ3. Move the vertices forward so they line up with the back face of EA's mesh.Ģ4. Drag the box around the back two vertices to select them.Ģ2. Again click the b key to initiate a box select. Click the a key again to deselect them.Ģ1. Note that when the grab function is terminated the vertices are still orange indicating they are selected. When it is positioned how you want it click the left mouse button to terminate the grab function.Ģ0. Gently slide your mouse to move the selected face back toward the edge of EA's painting. This will grab the mesh (Blender's term for allowing it to be moved) and constrain any motion to the Y axis (front and back) only.ġ9. Click g on your keyboard and then click the y key. This will give you a view looking directly down on your object (top ortho view).ġ8. Selecting 4 vertices connected by edges will cause the entire face outlined by them to be selected.ġ7. You should see the entire front face is orange because you selected the two vertices you could see and the two vertices behind them. With your cursor still in the 3D viewport, hold down the scroll wheel on your mouse and slide it a little to the right. The selected vertices will turn orange.ġ6. Hold down your left mouse button and drag the lines so they surround the two visible vertices on the left side of the box mesh. When the box surrounds them let go of the mouse button. Then click b on your keyboard to bring up the box select lines. This will allow you to select vertices on the back side of the mesh as well as on the front of the mesh. Make sure you're in Edit Mode and then click the Limit Selection button to turn it off (by default the. This will make your view of the object switch to the Right Ortho view which is directly from the side.ġ5. Your cube should now be white with no orange showing.ġ4. We're clicking it to deselect them all in this step. The a key will select all vertices if none are selected and it will deselect all vertices if there are any selected. Click the Tab key on your keyboard to switch to Edit Mode.ġ3. Select Mesh and then Cube to add a cube mesh in the 3D viewport.ġ2. Hold down the Shift key on your keyboard while pressing the a key at the same time to bring up the Add menu.ġ1. You will see the EA painting in the Blender 3D viewport. blend in the folder to open it using Blender. blend in whatever folder you saved it in. A popup box will appear showing your new. ***To undo a step in Blender hold down the Ctrl key and click the z key on your keyboard***ġ0. A popup box will appear that allows you to name and save the mesh.blend you will open in Blender. This is the high detail mesh that players will see when they view your mesh up close.ĩ. When the Mesh tab comes up, by default, LOD 0 will be in the selection box. By default the Catalog tab will be selected.Ĩ. Your object will the appear in the model viewer on the model viwer page. A pop up box will appear that allows you to name and save your new. This will reduce the effort you need to go to to "fix" a problem that could have been avoided by selecting a better clone.ĥ. If you want your object to have certain properties clone an EA item that has them. If you want two groups on your item pick an EA item with two groups. Remember to select something as similar to what you want to make as you can find. Click on the item you wish to clone to select it. Enter a keyword or object name in the search bar or just scroll through the thumbnail list until you find the item you wish to clone.Ĥ. Then choose Create 3D Mesh under the Object button.ģ. Open Studio and enter your creator name if you have not yet done so. Paint.Net - you can use a different 2D editor if you prefer but this tutorial shows all the steps needed using paint.Netġ. If you have questions or comments about the tutorial please post them in the thread along with the number of the step you're discussing. It has many steps because every detail is covered and illustrated but this should make it easy to follow along. The tutorial is broken up into parts due to it's length. It will go over cloning the object, creating a new mesh, positioning the mesh, mapping the mesh, creating a texture for the mesh, editing all the images associated with the original clone, and recoloring the mesh to add a new swatch to the. This tutorial will show you how to create a new painting for Sims 4 using Sims 4 Studio, Blender, and paint.Net.
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